Services we provide.
We’re a Kolkata‑based animation and game art studio delivering shot animation, series work and engine‑ready assets for clients worldwide — from broadcasters and game studios to indie teams.
We work in two ways: as a production partner taking a full block from layout to final comp, or as a capacity extension inside your existing pipeline for a defined stage.
Animation & Finishing — our core.
Shot animation · Lighting · Rendering · Compositing · Edit.
12 animators, 4 lighting artists, 3 compositors, 3 Fx and a dedicated editor, working in Maya and Blender with weekly playblast reviews delivered in your tracker (ShotGrid, ftrack or Kitsu).
Capacity: up to 11-13 minutes of finished animation per month.
You receive final shots delivered to your naming conventions and delivery spec, plus source files and a handover document.


3D asset production.
Modelling · texturing · rigging ·
A focused team of six modelling and texturing artists and two riggers.
Characters are built to your topology and rig spec, or ours if you don’t have one.
You receive production‑ready meshes, UVs, PBR textures, rigs to your control spec, delivered in FBX, Maya, Blender formats.
Typical engagement: price / range per hero character, secondary character and environment, plus usual turnarounds.
Game art.
Engine‑ready characters, environments and props for Unreal and Unity, with LODs, collision and naming conventions to your spec.
We’ve shipped game art on titles including Warchain and Block Island, supporting both large teams and independent developers.
You receive engine‑ready assets with LODs, collision and naming conventions for Unreal/Unity.


Pre‑production & Design.
Concept art, character and environment design, storyboards and animatics, created by a small team best suited to pilots, sizzles and development work.
You receive design packs, storyboards and animatics that make your project ready for pitching, budgeting or production.
How we work (process block)
1. Brief — Send a script, board, style frame or shot list. We ask questions to clarify scope and constraints.
2. Scope — Within two working days: written scope, schedule and fixed pricing per shot, asset or minute.
3. Production — Weekly reviews, one named point of contact, and tracking in ShotGrid, ftrack or Kitsu.
4. Delivery — Finals, source files and a handover document, with revisions handled as per the agreed round count.


Security & commercial
Client material is transferred over encrypted connections. Project work does not leave our premises and cannot be copied to personal devices; access is limited to the artists assigned.
Invoiced in USD, EUR or GBP from our Indian entity as an export of services, with IP transferring on final payment unless agreed otherwise in writing.
Transfer mechanism: SFTP / Aspera / MASV / client portal.
Payment terms: 30% start / 40% midpoint / 30% delivery.
